Running Physical World Models is More Thrilling than Copilot Writing Code
Just tried Nvidia's new MimicGen simulation framework, which uses LLMs to directly synthesize training data for robot manipulation. Compared to Copilot, this isn't code completion; it's real-time generation of physical trajectories. The developer experience is an issue—the model's understanding of object stiffness and friction coefficients is still quite rough. The probability of messing up a cup grab is higher than hitting a bug when autocompleting code. But the direction is right. Physical AI shouldn't be an end-to-end black box; it needs to couple constraints with traditional physics engines. Any forum members working on sim2real want to chat about deployment solutions?
Physix Frontier